Masked HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      Dark Contact
       Rarity
      Dark Contact
       Rarity
      Dark Contact
      Spell Normal
      Dark Contact

        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        SR Rarity
        Dark Fusion
        Spell Normal
        Dark Fusion

          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

           Rarity
          Evil Assault
           Rarity
          Evil Assault
           Rarity
          Evil Assault
          Spell Normal
          Evil Assault

            Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                R Rarity
                Fusion Destiny
                R Rarity
                Fusion Destiny
                R Rarity
                Fusion Destiny
                Spell Normal
                Fusion Destiny

                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  Spell Quick
                  Mask Change

                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                           Rarity
                          Dark Supremacy
                           Rarity
                          Dark Supremacy
                           Rarity
                          Dark Supremacy
                          Trap Normal
                          Dark Supremacy

                            Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.

                            R Rarity
                            Favorite Contact
                            R Rarity
                            Favorite Contact
                            R Rarity
                            Favorite Contact
                            Trap Normal
                            Favorite Contact

                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                              Extra Deck

                              UR Rarity
                              Destiny HERO - Destroyer Phoenix Enforcer
                              UR Rarity
                              Destiny HERO - Destroyer Phoenix Enforcer
                              UR Rarity
                              Destiny HERO - Destroyer Phoenix Enforcer
                              DARK 8
                              Destiny HERO - Destroyer Phoenix Enforcer
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              WIND 8
                              Elemental HERO Flame Wingman - Infernal Rage
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              LIGHT 8
                              Elemental HERO Shining Neos Wingman
                              • ATK:

                              • 3100

                              • DEF:

                              • 2500


                              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                              UR Rarity
                              Elemental HERO Sunrise
                              UR Rarity
                              Elemental HERO Sunrise
                              UR Rarity
                              Elemental HERO Sunrise
                              LIGHT 7
                              Elemental HERO Sunrise
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                               Rarity
                              Evil HERO Darkest Knight
                               Rarity
                              Evil HERO Darkest Knight
                               Rarity
                              Evil HERO Darkest Knight
                              EARTH 8
                              Evil HERO Darkest Knight
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                               Rarity
                              Evil HERO Inferno Wing - Backfire
                               Rarity
                              Evil HERO Inferno Wing - Backfire
                               Rarity
                              Evil HERO Inferno Wing - Backfire
                              FIRE 6
                              Evil HERO Inferno Wing - Backfire
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

                              UR Rarity
                              Evil HERO Malicious Bane
                              UR Rarity
                              Evil HERO Malicious Bane
                              UR Rarity
                              Evil HERO Malicious Bane
                              DARK 8
                              Evil HERO Malicious Bane
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                               Rarity
                              Evil HERO Neos Lord
                               Rarity
                              Evil HERO Neos Lord
                               Rarity
                              Evil HERO Neos Lord
                              DARK 10
                              Evil HERO Neos Lord
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                              UR Rarity
                              Masked HERO Dark Law
                              UR Rarity
                              Masked HERO Dark Law
                              UR Rarity
                              Masked HERO Dark Law
                              DARK 6
                              Masked HERO Dark Law
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                              UR Rarity
                              Vision HERO Trinity
                              UR Rarity
                              Vision HERO Trinity
                              UR Rarity
                              Vision HERO Trinity
                              DARK 8
                              Vision HERO Trinity
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                              UR Rarity
                              Wake Up Your Elemental HERO
                              UR Rarity
                              Wake Up Your Elemental HERO
                              UR Rarity
                              Wake Up Your Elemental HERO
                              LIGHT 10
                              Wake Up Your Elemental HERO
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                              SR Rarity
                              Xtra HERO Cross Crusader
                              SR Rarity
                              Xtra HERO Cross Crusader
                              SR Rarity
                              Xtra HERO Cross Crusader
                              DARK
                              Xtra HERO Cross Crusader
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                              R Rarity
                              Xtra HERO Infernal Devicer
                              R Rarity
                              Xtra HERO Infernal Devicer
                              R Rarity
                              Xtra HERO Infernal Devicer
                              DARK
                              Xtra HERO Infernal Devicer
                              • ATK:

                              • 1700

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom


                              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                              R Rarity
                              Xtra HERO Wonder Driver
                              R Rarity
                              Xtra HERO Wonder Driver
                              R Rarity
                              Xtra HERO Wonder Driver
                              LIGHT
                              Xtra HERO Wonder Driver
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                              Need 28 UR

                              UR Rarity
                              Elemental HERO Stratos2 card
                              UR Rarity
                              Maxx "C"2 card
                              UR Rarity
                              Vision HERO Vyon2 card
                              UR Rarity
                              Destiny HERO - Destroyer Phoenix Enforcer1 card
                              UR Rarity
                              Elemental HERO Sunrise2 card
                              UR Rarity
                              Masked HERO Dark Law1 card
                              UR Rarity
                              Vision HERO Trinity1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring2 card
                              UR Rarity
                              Ghost Ogre & Snow Rabbit2 card
                              UR Rarity
                              A Hero Lives2 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Forbidden Droplet2 card
                              UR Rarity
                              Raigeki2 card
                              UR Rarity
                              Reinforcement of the Army1 card
                              UR Rarity
                              Infinite Impermanence2 card
                              UR Rarity
                              Solemn Judgment2 card

                              Main: 59 Extra: 15

                              R Rarity
                              1 cardDestiny HERO - Dark Angel
                              R Rarity
                              1 cardDestiny HERO - Dark Angel
                              Destiny HERO - Dark Angel
                              DARK 1
                              Destiny HERO - Dark Angel
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


                              R Rarity
                              2 cardDestiny HERO - Denier
                              R Rarity
                              2 cardDestiny HERO - Denier
                              Destiny HERO - Denier
                              DARK 3
                              Destiny HERO - Denier
                              • ATK:

                              • 1100

                              • DEF:

                              • 600


                              If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                              SR Rarity
                              2 cardDestiny HERO - Malicious
                              SR Rarity
                              2 cardDestiny HERO - Malicious
                              Destiny HERO - Malicious
                              DARK 6
                              Destiny HERO - Malicious
                              • ATK:

                              • 800

                              • DEF:

                              • 800


                              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                              R Rarity
                              2 cardElemental HERO Blazeman
                              R Rarity
                              2 cardElemental HERO Blazeman
                              Elemental HERO Blazeman
                              FIRE 4
                              Elemental HERO Blazeman
                              • ATK:

                              • 1200

                              • DEF:

                              • 1800


                              If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                              SR Rarity
                              2 cardElemental HERO Liquid Soldier
                              SR Rarity
                              2 cardElemental HERO Liquid Soldier
                              Elemental HERO Liquid Soldier
                              WATER 4
                              Elemental HERO Liquid Soldier
                              • ATK:

                              • 1400

                              • DEF:

                              • 1300


                              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                              R Rarity
                              2 cardElemental HERO Prisma
                              R Rarity
                              2 cardElemental HERO Prisma
                              Elemental HERO Prisma
                              LIGHT 4
                              Elemental HERO Prisma
                              • ATK:

                              • 1700

                              • DEF:

                              • 1100


                              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                              SR Rarity
                              2 cardElemental HERO Spirit of Neos
                              SR Rarity
                              2 cardElemental HERO Spirit of Neos
                              Elemental HERO Spirit of Neos
                              LIGHT 7
                              Elemental HERO Spirit of Neos
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                              UR Rarity
                              2 cardElemental HERO Stratos
                              UR Rarity
                              2 cardElemental HERO Stratos
                              Elemental HERO Stratos
                              WIND 4
                              Elemental HERO Stratos
                              • ATK:

                              • 1800

                              • DEF:

                              • 300


                              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                              UR Rarity
                              2 cardMaxx "C"
                              UR Rarity
                              2 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              UR Rarity
                              2 cardVision HERO Vyon
                              UR Rarity
                              2 cardVision HERO Vyon
                              Vision HERO Vyon
                              DARK 4
                              Vision HERO Vyon
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                              R Rarity
                              2 cardVision HERO Witch Raider
                              R Rarity
                              2 cardVision HERO Witch Raider
                              Vision HERO Witch Raider
                              DARK 8
                              Vision HERO Witch Raider
                              • ATK:

                              • 2700

                              • DEF:

                              • 1900


                              To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


                              N Rarity
                              1 cardElemental HERO Avian
                              N Rarity
                              1 cardElemental HERO Avian
                              Elemental HERO Avian
                              WIND 3
                              Elemental HERO Avian
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


                              N Rarity
                              1 cardElemental HERO Burstinatrix
                              N Rarity
                              1 cardElemental HERO Burstinatrix
                              Elemental HERO Burstinatrix
                              FIRE 3
                              Elemental HERO Burstinatrix
                              • ATK:

                              • 1200

                              • DEF:

                              • 800


                              A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


                              N Rarity
                              1 cardElemental HERO Clayman
                              N Rarity
                              1 cardElemental HERO Clayman
                              Elemental HERO Clayman
                              EARTH 4
                              Elemental HERO Clayman
                              • ATK:

                              • 800

                              • DEF:

                              • 2000


                              An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                              UR Rarity
                              2 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              2 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              UR Rarity
                              2 cardGhost Ogre & Snow Rabbit
                              UR Rarity
                              2 cardGhost Ogre & Snow Rabbit
                              Ghost Ogre & Snow Rabbit
                              LIGHT 3
                              Ghost Ogre & Snow Rabbit
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                              UR Rarity
                              2 cardA Hero Lives
                              UR Rarity
                              2 cardA Hero Lives
                              A Hero Lives
                              Spell Normal
                              A Hero Lives

                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  2 cardForbidden Droplet
                                  UR Rarity
                                  2 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    R Rarity
                                    2 cardFusion Destiny
                                    R Rarity
                                    2 cardFusion Destiny
                                    Fusion Destiny
                                    Spell Normal
                                    Fusion Destiny

                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                      SR Rarity
                                      3 cardMask Change
                                      SR Rarity
                                      3 cardMask Change
                                      Mask Change
                                      Spell Quick
                                      Mask Change

                                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                        SR Rarity
                                        1 cardMask Change II
                                        SR Rarity
                                        1 cardMask Change II
                                        Mask Change II
                                        Spell Quick
                                        Mask Change II

                                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                          N Rarity
                                          3 cardMask Charge
                                          N Rarity
                                          3 cardMask Charge
                                          Mask Charge
                                          Spell Normal
                                          Mask Charge

                                            Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                                            R Rarity
                                            2 cardMiracle Fusion
                                            R Rarity
                                            2 cardMiracle Fusion
                                            Miracle Fusion
                                            Spell Normal
                                            Miracle Fusion

                                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                              N Rarity
                                              2 cardPolymerization
                                              N Rarity
                                              2 cardPolymerization
                                              Polymerization
                                              Spell Normal
                                              Polymerization

                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                UR Rarity
                                                2 cardRaigeki
                                                UR Rarity
                                                2 cardRaigeki
                                                Raigeki
                                                Spell Normal
                                                Raigeki

                                                  Destroy all monsters your opponent controls.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardReinforcement of the Army
                                                  UR Rarity
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    SR Rarity
                                                    2 cardTwin Twisters
                                                    SR Rarity
                                                    2 cardTwin Twisters
                                                    Twin Twisters
                                                    Spell Quick
                                                    Twin Twisters

                                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                      N Rarity
                                                      1 cardA Hero Emerges
                                                      N Rarity
                                                      1 cardA Hero Emerges
                                                      A Hero Emerges
                                                      Trap Normal
                                                      A Hero Emerges

                                                        When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                                                        UR Rarity
                                                        2 cardInfinite Impermanence
                                                        UR Rarity
                                                        2 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          2 cardMirror Force
                                                          SR Rarity
                                                          2 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            UR Rarity
                                                            2 cardSolemn Judgment
                                                            UR Rarity
                                                            2 cardSolemn Judgment
                                                            Solemn Judgment
                                                            Trap Counter
                                                            Solemn Judgment

                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                              UR Rarity
                                                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                              Destiny HERO - Destroyer Phoenix Enforcer
                                                              DARK 8
                                                              Destiny HERO - Destroyer Phoenix Enforcer
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2100


                                                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                              SR Rarity
                                                              1 cardElemental HERO Absolute Zero
                                                              SR Rarity
                                                              1 cardElemental HERO Absolute Zero
                                                              Elemental HERO Absolute Zero
                                                              WATER 8
                                                              Elemental HERO Absolute Zero
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                              R Rarity
                                                              1 cardElemental HERO Flame Wingman
                                                              R Rarity
                                                              1 cardElemental HERO Flame Wingman
                                                              Elemental HERO Flame Wingman
                                                              WIND 6
                                                              Elemental HERO Flame Wingman
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1200


                                                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                              SR Rarity
                                                              1 cardElemental HERO Great Tornado
                                                              SR Rarity
                                                              1 cardElemental HERO Great Tornado
                                                              Elemental HERO Great Tornado
                                                              WIND 8
                                                              Elemental HERO Great Tornado
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2200


                                                              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                              R Rarity
                                                              1 cardElemental HERO Rampart Blaster
                                                              R Rarity
                                                              1 cardElemental HERO Rampart Blaster
                                                              Elemental HERO Rampart Blaster
                                                              EARTH 6
                                                              Elemental HERO Rampart Blaster
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2500


                                                              "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                                              UR Rarity
                                                              2 cardElemental HERO Sunrise
                                                              UR Rarity
                                                              2 cardElemental HERO Sunrise
                                                              Elemental HERO Sunrise
                                                              LIGHT 7
                                                              Elemental HERO Sunrise
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1200


                                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                              SR Rarity
                                                              1 cardMasked HERO Blast
                                                              SR Rarity
                                                              1 cardMasked HERO Blast
                                                              Masked HERO Blast
                                                              WIND 6
                                                              Masked HERO Blast
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1800


                                                              Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                              UR Rarity
                                                              1 cardMasked HERO Dark Law
                                                              UR Rarity
                                                              1 cardMasked HERO Dark Law
                                                              Masked HERO Dark Law
                                                              DARK 6
                                                              Masked HERO Dark Law
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                              R Rarity
                                                              1 cardMasked HERO Dian
                                                              R Rarity
                                                              1 cardMasked HERO Dian
                                                              Masked HERO Dian
                                                              EARTH 8
                                                              Masked HERO Dian
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 3000


                                                              Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                              R Rarity
                                                              1 cardMasked HERO Divine Wind
                                                              R Rarity
                                                              1 cardMasked HERO Divine Wind
                                                              Masked HERO Divine Wind
                                                              WIND 8
                                                              Masked HERO Divine Wind
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 1900


                                                              Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                              N Rarity
                                                              1 cardMasked HERO Goka
                                                              N Rarity
                                                              1 cardMasked HERO Goka
                                                              Masked HERO Goka
                                                              FIRE 6
                                                              Masked HERO Goka
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1800


                                                              Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                                              N Rarity
                                                              1 cardMasked HERO Koga
                                                              N Rarity
                                                              1 cardMasked HERO Koga
                                                              Masked HERO Koga
                                                              LIGHT 8
                                                              Masked HERO Koga
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1800


                                                              Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                                              N Rarity
                                                              1 cardMasked HERO Vapor
                                                              N Rarity
                                                              1 cardMasked HERO Vapor
                                                              Masked HERO Vapor
                                                              WATER 6
                                                              Masked HERO Vapor
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2000


                                                              Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.


                                                              UR Rarity
                                                              1 cardVision HERO Trinity
                                                              UR Rarity
                                                              1 cardVision HERO Trinity
                                                              Vision HERO Trinity
                                                              DARK 8
                                                              Vision HERO Trinity
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.



                                                              MASKED HERO Decks in MASTER DUEL








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